Implementation of Immersive Technologies using the latest Innovations in Mixed/Augmented reality and generative Artificial Intelligence technologies.
Implementation of User Interfaces to achieve the ability to Interact with elements of Virtual Clouds, including their Changes and Creation of new ones.
Implementation of a Unified Environment accessible to users with Internet Access.
Tech deep dive
Cloud computing.
Providing computing resources remotely via the Internet.
Immersive Technologies.
Set of technologies (VR, AR, MR, XR, Haptics) that create the effect of complete immersion of the user in a digital environment through interactive interaction with virtual or augmented space.
VR Virtual Reality.
Completely artificial digital environment.
AR Augmented Reality.
Displaying digital objects with the ability to see the real world.
MR Mixed Reality.
Combination of digital and real objects with the possibility of interaction.
Haptics.
Haptic feedback that simulates physical sensations.
Collective Immersive Spaces.
Clouds where several users will simultaneously interact with each other and with virtual objects (interact/modify and add/remove) via interfaces.
Digital twins.
Synchronized real-world data and virtual object positioning on a city-wide scale.
Generative AI Integration.
Profound environmental awareness, using gestures and voice, eye tracking.
Introduction to the concept
What is it?
Immersive technologies are a way to create the effect of a person’s immersion in an artificially created environment (Instant Setup, No Training Just Action).
Why are they needed?
New Channels and Platforms for Sales and Marketing, Increase Efficiency and Reduce costs, Dramatic improvement in User Experience and Engagement, Enhanced remote work/assistance/training capabilities.
How do they work?
Low Entry Threshold for use, interactive work, Natural and Convenient control methods (gestures, voice commands and motion tracking)
Where are they used?
Healthcare and Biotechnology, Manufacturing and Industry, Education, Marketing, Logistics, Entertainment and Media, Retail, Agricultural Industry.
What are their advantages?
Hazard and Risk Free simulation, Safe Crisis Training experience, dramatic engagement surge (education, special training, entertainment).
Cost to the end user?
Affordable & High-End (education/corporation). Cost minimization is planned through cloud computing (the end user works only with content and UI).
Remote equipment maintenance can be performed by a lower-skilled employee under the supervision of a highly qualified specialist without his physical visit to the customer. Replacing physically existing real pilot simulators with a virtual solution.
Increase Efficiency.
Visual presence of a diagram and prompts before the eyes (during assembly, speeding up the process and reducing errors), Work in the warehouse, the same prompts and indicators (when assembling an order for a client), Sales and Retail indicators of discounts and promotions (speeding up the client's choice of goods).
Risk Free simulation.
Absence of risk when simulating a catastrophic situation (noise, smoke, fire, panic), training employees in emergency response.
Engagement surge.
Maximum involvement and visual representation when teaching students. Chemical reactions are clearly visible, data structure is visualized during processing, astronomical objects and structures.
Low Entry Threshold.
implementation of visual and audio assistants to reduce the demands on workers engaged in non-critical types of work.
Problem/Niche
Solution
What makes this possible?
Why is this important and what is changing?
Simplified use case
Potential and Market
Current stage of development
Call to Investors
Conclusion: What does this mean for the audience personally?